Scène PS3

Reproduction of a realistic model medieval for ps3, with the constraints to spread the map with a personal part, add an animate creature and add a particles systems

  • Modelling
  • Sculpture hight poly
  • Retopologie
  • Backing textures
  • Textures
  • Lighting
  • Implementation of elements
  • Realization and integration of skinmesh
  • Animations of decors
  • Particles systems
  • Optimization

Software: Maya, UDK, Photoshop, 3Dcoat, Zbrush, Xnormal

 

Trulls Winhall

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